![]() ![]() ![]() Game designers and certain QA especially. There are probably quite a few people at Blizzard and basically every studio who are incredibly good at thier own games. Thing is getting that mix just right is probably a big effort from various members of a team all being able to recognise, relay and resolve any barriers to that and not always gonna work out, and that can be down to company structure I'd guess. But there's also others where it felt almost obligatory as I hadn't clicked with the mechanics yet, sometimes because it ramped too fast or others because things weren't explained so well and it's going to take me a lot longer to get used to exploiting them. There's certainly a good load of games where I've opted for the lowest difficulty because I just want to see it through. But they also need to be able to cater to people who just want to tune out of the challenge and enjoy the journey. That's more what devs should aim for imo but its also a pretty fine line to walk I'd imagine. I tend to think most players will reach a level of being 'good' at most games provided its engaging enough to stick with, even if just as a byproduct. It's possible to offer a challenge to people at all levels though and weirdly I find this can sometimes come down to poorly paced difficulty scaling. At which point it becomes a barrier to entry instead. If anything I think there's certain games or even genres that overlook the variety of skill levels of their customers to their own detriment. ![]()
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